Just how unpredictable is online Ultimate?
The final online qualifier takes place this weekend, comprising the Northeast United States and Canada, and it projects to be a doozy, featuring over 2100 competitors and what appears to be the strongest player pool we've seen yet. Given the wild upsets that have occurred in the other events to approach this scale -- NA Southwest and Southeast as well as Europe, it's reasonable to assume we're in for another bloodbath this coming weekend.
The final online qualifier takes place this weekend, comprising the Northeast United States and Canada, and it projects to be a doozy, featuring over 2100 competitors and what appears to be the strongest player pool we've seen yet. Given the wild upsets that have occurred in the other events to approach this scale -- NA Southwest and Southeast as well as Europe, it's reasonable to assume we're in for another bloodbath this coming weekend.
But just how unpredictable have the online qualifiers been compared to in-person Smash events of similar scale? We now have a decently sized sample—10 online qualifiers—to analyze and compare to the established patterns in offline Smash Ultimate (14 S-Tiers dating back to 2019) as well as Melee (looking at 19 major events dating back to 2015's The Big House 5).
To analyze this consistency (or lack thereof), I looked at how many rounds each Top 64 seed finished from their seed projection in either direction. For the sake of this analysis, Seed Performance Ratings of +1 (beat seed by one round in losers) or -1 (underperformed seed by one round in losers) will count the same, as will +2/-2, +3/-3, etc., a metric I call Seed Error (EDITOR'S NOTE: we are now using "Seed Deviation" for this statistic) (the more mathematically inclined will notice this is just the absolute value of Seed Performance Rating, which you can read more about here). Unsurprisingly, Ultimate WiFi is significantly less consistent than either its offline form or Melee, but just how bad is it?
